![]() If it is either or both of those then the difficulty raises significantly as the throw is inherently longer distance and small mistakes have larger impacts. By and large the most determining factor to determine whether or not the lineup will work is whether or not it is a jump or running throw. HOWEVER due to the nature of Viper her lineups are much less precise than Sova's and the vast majority of the lineups will work on all settings because you don't need to be pixel perfect. I didn't have the same foresight that u/KhigenNA did and I did not perform these lineups using low settings. With time I will update the document with more lineups on each map especially Ascent and Breeze once I get around to them. Ascent has the fewest lineups as it was the last map I did and I wanted to keep the number at a cool 101 for the time being. Which is twice as fast compared to the normal lineup people use that takes 6-7s. For example I have a lineup for A Site default on Bind that lands within 3.5s of firing. In cases like these I kept the more difficult and less intuitive lineups a few more clicks away while keeping the most rationale and "normal" one as the first lineup you see. I have 3 lineups for A site default, but the icon only links to one of them, but the slide has two nested links that take you to the other lineups. Some lineups are only accessible through other lineup slides such as the ones on Bind. I do have a dozen or so more that I just have memorized but aren't published in this document due to me trying to avoid cluttering the map layouts. 14 for Breeze, 15 for Icebox, 26 for Bind, 21 for Haven, 17 for Split, 8 for Ascent. There are currently 101 lineups documented in this presentation.
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